IEEE ToH J1
Telemetry-Based Haptic Rendering for Racing Game Experience Improvement
IEEE Transactions on Haptics (IEEE ToH), 2024 · 17(1) · pp. 72–79

At a glance
Can the state of a racing game provide more useful haptic effects than its mixed audio signal?
Turning racing-game telemetry into tactile engine, collision, and road effects, with independent control over each part of the driving experience.
The approach
A separate rendering process reads the game's exported telemetry. Engine, collision, and road effects are generated individually, combined with adjustable weights, and delivered through a haptic driving simulator.
Key takeaways
Effects tied to game events
Separate telemetry signals allow engine, collision, and road sensations to be designed and adjusted individually.
A working driving platform
The system connects the rendering pipeline to bass shakers installed on the simulator and seat.
User-experience evaluation
Comparison with sound-based rendering examines the benefits and tuning trade-offs of telemetry-driven effects.
Summary based on Research highlight · POSTECH CSE.
Citation
Publication details & BibTeX- Journal
- IEEE Transactions on Haptics (IEEE ToH)
- Year
- 2024
- Volume
- 17
- Issue
- 1
- Pages
- 72–79
@ARTICLE{Lee24Telemetry,
author={Lee, Jiwan and Kim, Junwoo and Kang, Jeonggoo and Jo, Eunsoo and Park, Dong Chul and Choi, Seungmoon},
journal={IEEE Transactions on Haptics},
title={Telemetry-Based Haptic Rendering for Racing Game Experience Improvement},
year={2024},
volume={17},
number={1},
pages={72-79},
doi={10.1109/TOH.2024.3357885}}
BibTeX: IEEE Xplore · Cite This